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    Carlos Ramirez

    E: carlos3dmodeler@gmail.com


    The Art Institute of Los Angeles, Santa Monica, CA
    Bachelor of Science in Media Arts & Animation, Media Arts


    Technical Skills
    3D Programs:
    Maya. Zbrush. Arnold. Photoshop. XNormal. Mari. After Effects. Illustrator. Agisoft. Wrap x.


    Work Experience
    Freelance 3D Artist
    3D Scanning of Los Angeles  Assist with 3D scanning technology for Marvel’s “Agents of Shield” and other major productions.  Clean up scan data  Re-topologize scanned models


    3D Artist
    Wevr, Venice Beach, CA

    • Create high and lowpoly models of characters following concept art/art direction for in-game usage with direction from Lead Artist and Art Director.

    • Work closely with rigging department and other dependent departments throughout the production process.

    • Texture characters and environment assets which include diffuse, normal, specular, curvature and roughness maps. This includes both hand painted and procedural texture materials for use in-game engine.

    • Create uvs that are efficient and work well with Unity.

    • LOD characters and assets to effectively reduce polycount



    3D Artist

     3D Scan LA, Los Angeles, CA

    • Model, Uv, and texture assets to create hyper-realistic organic and hard surface 3D models

    • Clean and retopologize scans for production

    • Improve pipeline and workflow

    • Work on multiple projects in a fast-paced environment



    Character Artist
    Zephyrus Productions, Santa Monica, CA
    Contract (4 months)
     Model and texture characters for upcoming animated series, “Singing with Max and Spring”
     Produce organic, high quality and stylized human characters in a strict deadline-driven environment
     Uv and texture characters


    3D Artist
    Armex Design & Construction INC, Downey, CA
    Contract (7 months)
     Composite images using Photoshop to create visual representation of remodeling projects for clients
     Model an outdoor 3D environment from scratch using Maya and Photoshop
     UV and texture assets
     Render using Mental Ray
     Model 3D assets and composite with existing images in Photoshop


    Student Character Artist
    Red Giant, Santa Monica, CA
     Lead Character Artist in the production titled “Academy of Mad Scientist”
     Model and texture characters
     Clean topology and UV’s
     Assist in character concept and design


    Fluent in Spanish

    References Available Upon Request