Carlos Ramirez

E: carlos3dmodeler@gmail.com

 

Education
The Art Institute of Los Angeles, Santa Monica, CA
Bachelor of Science in Media Arts & Animation, Media Arts
2010-2014

 

Technical Skills
3D Programs:
Maya. Zbrush. Arnold. Photoshop. XNormal. Mari. After Effects. Illustrator. Agisoft. Wrap x.

 

Work Experience
Freelance 3D Artist
3D Scanning of Los Angeles  Assist with 3D scanning technology for Marvel’s “Agents of Shield” and other major productions.  Clean up scan data  Re-topologize scanned models
2015

 

3D Artist
Wevr, Venice Beach, CA

  • Create high and lowpoly models of characters following concept art/art direction for in-game usage with direction from Lead Artist and Art Director.

  • Work closely with rigging department and other dependent departments throughout the production process.

  • Texture characters and environment assets which include diffuse, normal, specular, curvature and roughness maps. This includes both hand painted and procedural texture materials for use in-game engine.

  • Create uvs that are efficient and work well with Unity.

  • LOD characters and assets to effectively reduce polycount

2017-

 

3D Artist

 3D Scan LA, Los Angeles, CA

  • Model, Uv, and texture assets to create hyper-realistic organic and hard surface 3D models

  • Clean and retopologize scans for production

  • Improve pipeline and workflow

  • Work on multiple projects in a fast-paced environment

2015-2018

 

Character Artist
Zephyrus Productions, Santa Monica, CA
Contract (4 months)
 Model and texture characters for upcoming animated series, “Singing with Max and Spring”
 Produce organic, high quality and stylized human characters in a strict deadline-driven environment
 Uv and texture characters
2015

 

3D Artist
Armex Design & Construction INC, Downey, CA
Contract (7 months)
 Composite images using Photoshop to create visual representation of remodeling projects for clients
 Model an outdoor 3D environment from scratch using Maya and Photoshop
 UV and texture assets
 Render using Mental Ray
 Model 3D assets and composite with existing images in Photoshop
2015

 

Student Character Artist
Red Giant, Santa Monica, CA
 Lead Character Artist in the production titled “Academy of Mad Scientist”
 Model and texture characters
 Clean topology and UV’s
 Assist in character concept and design
2013-2014

 

Languages
Fluent in Spanish
 

References Available Upon Request

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